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Forefather

(image)

The greatest warriors of the Sidhe are far from gone. When their death chant can be heard echoing through the trees, their enemies know, though it is too late, that their silver maces will soon be there. Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from:
Advances to:
Cost: 74
HP: 40
Movement: 7
XP: 100
Level: 3
Alignment: chaotic
IDSidhe Forefather
Abilities: regenerates
(image)ancient mace
impact
8 - 5
melee
(image)requiem
cold
7 - 4
ranged
magical
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-50%
TerrainMovement CostDefense
Cave140%
Coastal Reef-100%
Deep Water250%
Flat150%
Forest170%
Frozen150%
Hills150%
Impassable100100%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%